Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Oct 28, 2008, 02:30 PM // 14:30   #1
Pre-Searing Cadet
 
Join Date: Oct 2008
Guild: Knights of the Phoenix
Profession: E/Me
Advertisement

Disable Ads
Default Various Guild Hall Improvements

I realize quite a few of these have already been suggested in some form, but I wanted to toss in my own ideas as well. Our biggest issue is storage. In fact we have one full storage account for every account we actually play, and we still have basically no room for anything else. While we'd love to see increased storage overall, it's obvious the dev's aren't on the same page, so we've come up with some compromises.

One of the issues is the 100p cap on a character, making more expensive purchases impossible. Either this limit can be raised, all additions below need to be capped at 100p, or there can be a 'payment option' implemented (see #9 below).

1. The Menagerie
A purchasable guild hall addition - Cost: 100-250p
Appearance - A little corral type area where all of the contained mini-pets roam free. (or at least a new tab in storage like crafting storage)
Interface - Would behave almost exactly like crafting storage tab, with slots for all possible pets.
Reason - Quite a few of us collect them, and with over 50 available it eats most of your storage.

2. The Kennel/Zoo (from Xeno Breaker)
A purchasable guild hall addition - Cost: 100-250p
Appearance - A larger corral where all of the extra ranger pets roam free.
Interface - Would behave similar to the profession changer, with the available pets listed instead of professions.
Reason - It REALLY bites to care for a pet up to max, then have to dump it completely to change things up.

3. The Inn/Tavern
A purchasable guild hall addition - Cost: 100-250p
Appearance - An actual building, or an outdoor dining/sitting area with a bartender and serving wench. (or at least a new tab in storage like crafting storage)
Interface - Would behave either like a crafting storage tab (with all available consumables having a slot), OR would behave like a Festival Hat Merchant where you can buy donated consumables for a very small fee.
Reason - Just like mini-pets and crafting items there are so many consumables that it takes most of a storage account to hold them. Moreover, it's a pain to transfer them among Guild members. Having a central storage for them would be much better.

4. Patrons
An automatic upgrade to Guild Halls, based on number of people in guild and purchases from the Guild Lord. The more you have in the Hall, and the more you have in the Guild, the more patrons roam the Hall.
Appearance - Roaming NPC townspeople.
Interface - Exactly like town NPCs, except in addition to normal small talk they toss in an occasional bit about the Guild or members.
Reason - Guild Halls are really empty right now, unless you happen to have a meeting going on. Powerful Guilds SHOULD attract attention and followers.

5. Hall of Monuments (from KennyC)
A purchasable guild hall addition - Cost: 250-500p
Appearance - A portal with an honor guard.
Interface - Would function just like the Canthan Ambassador, but would list each of the Gulid member's HoM (or at least the officers).
Reason - It's a royal pain to trade leader roles to visit each others halls. Should be able to honor guild officer accomplishments at least, and let others visit and drool.

6. Environmental additions (from Quid Pro Quo)
A Guild settings option, perhaps with associated costs.
Appearance - At the very least it would be nice to control day/night, snowing/raining/sun/clouds, music, and an option to decorate for holidays. ESPECIALLY the option to decorate for holidays.
Interface - Would be a 5th tab on the Guild window, listing the environmental options and the cost to change.
Reason - Change is good. Money sinks help the economy. Morale keeps us playing.

7. Temple/Statues (from Quid Pro Quo)
A purchasable guild hall addition - Cost: 100-250p ea
Appearance - Either in a central temple or area, or spread out across the Hall.
Interface - Would function exactly like the statues everywhere else.
Reason - It would look cool, it would impart interest in the storyline, it's yet another money sink which keeps things moving.

8. Bank/Storage (from Nilator)
A purchasable guild hall addition - Cost: 250-500p
Appearance - 2 options: either a new tab on existing storage accounts, or a separate Xunlai Vault.
Interface - Exactly like current storage. If a new tab it would only have 20 slots max, and could be tied to Guild size or cost, while holding up to 1000p. If a new vault completely it could be that limited, or increased to being equal to existing storage, again tied to guild size or cost.
Reason - It's not always possible to be on at the same time, making sharing things difficult. It's also always nice to be able to help out the new guy. Having a bit of group plat or group storage to draw from would be very handy, and would encourage guild play.

9. Loan Officer/Bank
Either an automatic addition to all Guild Halls, an upgrade to existing Guild Lords, or a Purchasable guild hall addition - Cost: 100p
Appearance - Xunlai Agent, well dressed
Interface - Basically the same as Guild Lord now, but with a 'so far' column as well as a total cost column.
Reason - It would allow increasing the costs of Guild Hall upgrades, and would allow contribution to upgrades by all members at all times. People just give what they can towards each (or maybe any) upgarde and when the total amount is reached, it's purchased.


Just some initial thoughts. Feel free to nitpick, I'm just spitballing.

Last edited by phoenix182; Oct 28, 2008 at 02:35 PM // 14:35..
phoenix182 is offline   Reply With Quote
Old Oct 28, 2008, 02:45 PM // 14:45   #2
Elite Guru
 
Necrotic's Avatar
 
Join Date: Feb 2005
Location: The mists
Guild: Co-founder of Knights of the Phoenix
Profession: N/
Default

I'm definately for this....but then you knew that already.

As far as the Guild Tavern is concerned....I was thinking that the donated food/ale could be bought by anyone....guests included and the cost could be set by Guild officers or leader....which would then be deposited in the Guild bank account. Assuming that too was also implemented.

Last edited by Necrotic; Oct 28, 2008 at 02:54 PM // 14:54..
Necrotic is offline   Reply With Quote
Old Oct 28, 2008, 04:06 PM // 16:06   #3
Ascalonian Squire
 
Dellight's Avatar
 
Join Date: Jul 2006
Location: Hungary
Guild: Spirit And Sanctuary(SaS)
Profession: W/
Default

Developers are focusing on GW 2 atm...And the remaining 4 developers can't make a big upgrade like this...
Dellight is offline   Reply With Quote
Old Oct 28, 2008, 04:29 PM // 16:29   #4
Pre-Searing Cadet
 
Join Date: Oct 2008
Guild: Knights of the Phoenix
Profession: E/Me
Default

Quote:
Originally Posted by Dellight View Post
Developers are focusing on GW 2 atm...And the remaining 4 developers can't make a big upgrade like this...
Which is all good and well, but doesn't/shouldn't invalidate a $100-$300 per player investment in GW1. They've said it's not going away, which means there remains hope for improvements and upgrades.
phoenix182 is offline   Reply With Quote
Old Oct 28, 2008, 04:51 PM // 16:51   #5
Lion's Arch Merchant
 
Join Date: Mar 2007
Location: Augusta, GA
Profession: R/
Default

Quote:
Originally Posted by phoenix182 View Post
... They've said it's not going away, which means there remains hope for improvements and upgrades.
Is this certain, or conjecture? I am hoping, PRAYing you are right about it. I may never actually finish all of the campaigns and expansion, and will not just stop playing, even if I do. I would LOVE to hear that the GW1 world will be staying around...
sigshane is offline   Reply With Quote
Old Oct 28, 2008, 04:59 PM // 16:59   #6
Jungle Guide
 
GWEXTREEMFAN's Avatar
 
Join Date: Nov 2006
Location: in my house
Guild: N/A
Profession: W/E
Default

would love these features -.-
like all i use in my gh is storage and merch -.-

anyway
/signed alltho they should give gw2 500% priority
GWEXTREEMFAN is offline   Reply With Quote
Old Oct 28, 2008, 05:16 PM // 17:16   #7
Forge Runner
 
MirkoTeran's Avatar
 
Join Date: Sep 2005
Location: Slovenia
Guild: Scars Meadows [SMS]
Profession: Mo/
Default

/signed, but I doubt we'll ever see anything like this in GW1.
MirkoTeran is offline   Reply With Quote
Old Oct 28, 2008, 05:24 PM // 17:24   #8
Krytan Explorer
 
caballo_oscuro's Avatar
 
Join Date: Aug 2008
Guild: Aura
Default

They're some absolutely cool suggestions, I'm behind this. I've always wanted the ability to show off HoM since release.

However, such a programming undertaking would be huge. You can see how long it's taking to implement the HoM changes with the few devs working on GW1 atm.

It's always been a big request since beta to have more going on in the gh than to just behave like an outpost and I wouldn't be surprised if such things were in the offing for gw2.

I think Regina's been really busy with the HoM and title updates so we'll see what happens when the November update rolls around.
caballo_oscuro is offline   Reply With Quote
Old Oct 28, 2008, 05:39 PM // 17:39   #9
Wilds Pathfinder
 
Join Date: Sep 2006
Location: WI
Profession: Mo/
Default

ill /sign this idea all over the place

for guild wars 2

we already know it wont be in guild wars but could possibly see some of these additions in gw2. i would much rather have the developers we have left focus on skills and titles and such.
turbo234 is offline   Reply With Quote
Old Oct 28, 2008, 05:40 PM // 17:40   #10
Departed from Tyria
 
Shayne Hawke's Avatar
 
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
Default

At least add patrons, or something. Halls seem so dead as they are. Moving NPCs would at least make it feel a little more active.
Shayne Hawke is offline   Reply With Quote
Old Oct 28, 2008, 05:50 PM // 17:50   #11
Krytan Explorer
 
Breakfast Mc Rit's Avatar
 
Join Date: Apr 2008
Guild: [Sin]
Profession: Me/
Default

/notsigned to most of that. We definitely need more storage for the mini pets, ranger pets and armor, but there have been better, more practical ideas. So, the Menagerie, Zoo and Storage/Bank is not so great, especially with that price tag on it.

Patrons? Could add minor vitality, but they serve no purpose and after a day or two, no one would care about them. Same thing with the environmental effects and holiday decor, although I would very much like to see it. Waste of time to implement at this stage of the game.

HoM is virtually useless at this point in the game, and when GW2 comes out, more people would rather be playing GW2 than admiring their accomplishments in an old game with a dying fan-base. Another waste of time to do something that can be so easily accomplished by switching party leader positions.

The Tavern is another thing that can be easily accomplished by just selling your consumables for a very small fee to your guild mates. Why have an NPC bartender that sells donated consumables when you can have a designated member do this?
Breakfast Mc Rit is offline   Reply With Quote
Old Oct 28, 2008, 07:21 PM // 19:21   #12
Krytan Explorer
 
Roupe's Avatar
 
Join Date: Jul 2005
Default

I really liked that hall of monument idea, where officers achievements could be displayed.

They could just use the map of the current hall of monument, and vaguely modify its code.

I think that small guild hall would be popular, since the npc mercants would be closer. Also because the extra space in the other current guild halls is of no use for pve guilds.
Roupe is offline   Reply With Quote
Old Oct 28, 2008, 07:47 PM // 19:47   #13
Ooo, pretty flower
 
Konig Des Todes's Avatar
 
Join Date: Jan 2008
Location: Citadel of the Decayed
Guild: The Archivists' Sanctum [Lore]
Profession: N/
Default

Quote:
Originally Posted by phoenix182 View Post
1. The Menagerie
A purchasable guild hall addition - Cost: 100-250p
Appearance - A little corral type area where all of the contained mini-pets roam free. (or at least a new tab in storage like crafting storage)
Interface - Would behave almost exactly like crafting storage tab, with slots for all possible pets.
Reason - Quite a few of us collect them, and with over 50 available it eats most of your storage.

2. The Kennel/Zoo (from Xeno Breaker)
A purchasable guild hall addition - Cost: 100-250p
Appearance - A larger corral where all of the extra ranger pets roam free.
Interface - Would behave similar to the profession changer, with the available pets listed instead of professions.
Reason - It REALLY bites to care for a pet up to max, then have to dump it completely to change things up.
I'll /sign for these, as long as I can get the minipets back and they do NOT become customized/dedicated with this option. Also, only one of each minipet appears and EVERYONE can ALWAYS see it.

Also, Cost: 75k each.

Quote:
Originally Posted by phoenix182
3. The Inn/Tavern
A purchasable guild hall addition - Cost: 100-250p
Appearance - An actual building, or an outdoor dining/sitting area with a bartender and serving wench. (or at least a new tab in storage like crafting storage)
Interface - Would behave either like a crafting storage tab (with all available consumables having a slot), OR would behave like a Festival Hat Merchant where you can buy donated consumables for a very small fee.
Reason - Just like mini-pets and crafting items there are so many consumables that it takes most of a storage account to hold them. Moreover, it's a pain to transfer them among Guild members. Having a central storage for them would be much better.
I don't think there is enough room for an actual building in the guild halls. Some of them, sure, and others can just use actual buildings as the "tavern" then put the NPC outside. I think a better use for this would be a "special" merchant that sells any type of alcohol/sweets/party items all year long. Either craftable *get ingredients (trophies)/materials (for the party items)* or costly for the event items.

Also, Cost: 75k.

Quote:
Originally Posted by phoenix182
4. Patrons
An automatic upgrade to Guild Halls, based on number of people in guild and purchases from the Guild Lord. The more you have in the Hall, and the more you have in the Guild, the more patrons roam the Hall.
Appearance - Roaming NPC townspeople.
Interface - Exactly like town NPCs, except in addition to normal small talk they toss in an occasional bit about the Guild or members.
Reason - Guild Halls are really empty right now, unless you happen to have a meeting going on. Powerful Guilds SHOULD attract attention and followers.
I'll agree to this, on one condition. You get guards and which NPC models are used depends on the hall *Hunters gets Lionguards, Dead gets Ascalon Guards, Weeping gets Kurzicks, Corruption gets Ghosts/Forgotten* and not to mention a "Guild Scribe" (who will record all guild GvGs and Guild-based TA/HA groups, along with Guild based Challenge Missions groups).

Cost: 80k

Quote:
Originally Posted by phoenix182
5. Hall of Monuments (from KennyC)
A purchasable guild hall addition - Cost: 250-500p
Appearance - A portal with an honor guard.
Interface - Would function just like the Canthan Ambassador, but would list each of the Gulid member's HoM (or at least the officers).
Reason - It's a royal pain to trade leader roles to visit each others halls. Should be able to honor guild officer accomplishments at least, and let others visit and drool.
How about an Asura Gate, with an Asura guarding it. Talk to the Asura and you can go ANYWHERE you have been before, including the Hall of Monuments (only explorable areas you can go to are HoM and Outposts). Then I'll /sign.

Cost:100k (150k if implementing going over)

Quote:
Originally Posted by phoenix182
6. Environmental additions (from Quid Pro Quo)
A Guild settings option, perhaps with associated costs.
Appearance - At the very least it would be nice to control day/night, snowing/raining/sun/clouds, music, and an option to decorate for holidays. ESPECIALLY the option to decorate for holidays.
Interface - Would be a 5th tab on the Guild window, listing the environmental options and the cost to change.
Reason - Change is good. Money sinks help the economy. Morale keeps us playing.
Paying a NPC to auto-change the hall to match holidays *say 50k per holiday, only have to pay for that holiday once and it changes for all years* would be nice. Day/Night and chosen music background (as long as it's GW music) is also good. I'll /sign.

Cost: 100k/200k

Quote:
Originally Posted by phoenix182
7. Temple/Statues (from Quid Pro Quo)
A purchasable guild hall addition - Cost: 100-250p ea
Appearance - Either in a central temple or area, or spread out across the Hall.
Interface - Would function exactly like the statues everywhere else.
Reason - It would look cool, it would impart interest in the storyline, it's yet another money sink which keeps things moving.
This is meaning the God Statues I take it. Sure, why not, on two conditions. Kormir is an addition, and you can only have one statue. And the statues do not give access to UW/FoW/DoA.

Also, Cost: 100k/150k.

Quote:
Originally Posted by phoenix182
8. Bank/Storage (from Nilator)
A purchasable guild hall addition - Cost: 250-500p
Appearance - 2 options: either a new tab on existing storage accounts, or a separate Xunlai Vault.
Interface - Exactly like current storage. If a new tab it would only have 20 slots max, and could be tied to Guild size or cost, while holding up to 1000p. If a new vault completely it could be that limited, or increased to being equal to existing storage, again tied to guild size or cost.
Reason - It's not always possible to be on at the same time, making sharing things difficult. It's also always nice to be able to help out the new guy. Having a bit of group plat or group storage to draw from would be very handy, and would encourage guild play.
Separate Xunlai Vault, or chest, called "Guild Chest" where you only have the four tabs (no materials) and holds the normal max cost.

When you put an item in, you have to put an existing character's name for who it's reserved for. If for no one (like it's up for grabs for whoever wants it first), there will be an option to click called "None." Same for money. With this, we won't have people QQ'ing saying that someone in the guild stole an item via Guild Chest and left.

Cost: 100k.

Quote:
Originally Posted by phoenix182
9. Loan Officer/Bank
Either an automatic addition to all Guild Halls, an upgrade to existing Guild Lords, or a Purchasable guild hall addition - Cost: 100p
Appearance - Xunlai Agent, well dressed
Interface - Basically the same as Guild Lord now, but with a 'so far' column as well as a total cost column.
Reason - It would allow increasing the costs of Guild Hall upgrades, and would allow contribution to upgrades by all members at all times. People just give what they can towards each (or maybe any) upgarde and when the total amount is reached, it's purchased.
I suggest addition to Guild Lords, with a cost to the addition of course, in order to save room.

In short, with the additions/changes I said above, I'll /sign for all of them.

You're prices are a bit too high, not everyone can afford the more practical ones. Mine price changes are a bit more for the average players (not everyone farms ectos like crazy).

I also have a suggestion to add, not for adding more NPCs, but changing existing ones:

Skill Trainer: Gives all unlocked skills, instead of just unlocked Core skills. Reduce price to 75k.

Weaponsmith: Can craft clean max req 9 "average" skinned weapons.

Material Trader and Rare Material Trader: Reduce price to 75k.

Scroll Trader: Add Resurrection Scroll, reduce price to 25k.

Festival Hat Maker: Add third option to pay 5k and materials to make a max AR hat, able to use inscriptions.

Quote:
Originally Posted by NassauBob View Post
Is this certain, or conjecture? I am hoping, PRAYing you are right about it. I may never actually finish all of the campaigns and expansion, and will not just stop playing, even if I do. I would LOVE to hear that the GW1 world will be staying around...
Certain, it is. They said they have no plans to shut down GW servers.

To those who say "they need to work on gw2" This can be put in GW2, and then after gw2 can receive more attention for GW1.
Konig Des Todes is offline   Reply With Quote
Old Oct 28, 2008, 10:31 PM // 22:31   #14
Elite Guru
 
Necrotic's Avatar
 
Join Date: Feb 2005
Location: The mists
Guild: Co-founder of Knights of the Phoenix
Profession: N/
Default

Quote:
Originally Posted by Breakfast Mc Rit View Post
/notsigned to most of that. We definitely need more storage for the mini pets, ranger pets and armor, but there have been better, more practical ideas. So, the Menagerie, Zoo and Storage/Bank is not so great, especially with that price tag on it.

Patrons? Could add minor vitality, but they serve no purpose and after a day or two, no one would care about them. Same thing with the environmental effects and holiday decor, although I would very much like to see it. Waste of time to implement at this stage of the game.

HoM is virtually useless at this point in the game, and when GW2 comes out, more people would rather be playing GW2 than admiring their accomplishments in an old game with a dying fan-base. Another waste of time to do something that can be so easily accomplished by switching party leader positions.

The Tavern is another thing that can be easily accomplished by just selling your consumables for a very small fee to your guild mates. Why have an NPC bartender that sells donated consumables when you can have a designated member do this?
Better, more practical ideas? What....like buying another character slot and dedicating it to storing things all characters need access to??? The storage issue has been around since beta....they were told even then by many more people than complain about it now (many have left game by now) that the existing storage is not enough and they should increase it's size dramatically. Considering they brought new things to keep with each campaign and did not expand it relative to the amount of things you must keep.

As for the Tavern.....I suppose you are always online whenever all of your other Guildmates are? No? Well....that was the point...so you don't have to be in order to share your booze and food. But you're right...you would no longer be the one profiting from it. Your Guild would be....if implemented how I was originally thinking.

Last edited by Necrotic; Oct 28, 2008 at 10:34 PM // 22:34..
Necrotic is offline   Reply With Quote
Old Oct 29, 2008, 09:02 AM // 09:02   #15
Krytan Explorer
 
Faure's Avatar
 
Join Date: Feb 2006
Guild: Mystic Spiral [MYST]
Profession: R/
Default

Quote:
Originally Posted by phoenix182 View Post
1. The Menagerie
A purchasable guild hall addition - Cost: 100-250p
Appearance - A little corral type area where all of the contained mini-pets roam free. (or at least a new tab in storage like crafting storage)
Interface - Would behave almost exactly like crafting storage tab, with slots for all possible pets.
Reason - Quite a few of us collect them, and with over 50 available it eats most of your storage.
Cool .
Quote:
2. The Kennel/Zoo (from Xeno Breaker)
A purchasable guild hall addition - Cost: 100-250p
Appearance - A larger corral where all of the extra ranger pets roam free.
Interface - Would behave similar to the profession changer, with the available pets listed instead of professions.
Reason - It REALLY bites to care for a pet up to max, then have to dump it completely to change things up.
I love pets, i like this one.
Quote:
4. Patrons
An automatic upgrade to Guild Halls, based on number of people in guild and purchases from the Guild Lord. The more you have in the Hall, and the more you have in the Guild, the more patrons roam the Hall.
Appearance - Roaming NPC townspeople.
Interface - Exactly like town NPCs, except in addition to normal small talk they toss in an occasional bit about the Guild or members.
Reason - Guild Halls are really empty right now, unless you happen to have a meeting going on. Powerful Guilds SHOULD attract attention and followers.
You should visit our gh then :P
Faure is offline   Reply With Quote
Old Oct 29, 2008, 06:26 PM // 18:26   #16
Krytan Explorer
 
Join Date: Aug 2006
Profession: Mo/
Default

I would be happy if they adjust some npcs in GHs.

Always keep the merchant and storage next to each other. Things like that.
JASON626 is offline   Reply With Quote
Old Oct 29, 2008, 07:16 PM // 19:16   #17
Krytan Explorer
 
Breakfast Mc Rit's Avatar
 
Join Date: Apr 2008
Guild: [Sin]
Profession: Me/
Default

Quote:
Originally Posted by Necrotic View Post
Better, more practical ideas? What....like buying another character slot and dedicating it to storing things all characters need access to??? The storage issue has been around since beta....they were told even then by many more people than complain about it now (many have left game by now) that the existing storage is not enough and they should increase it's size dramatically. Considering they brought new things to keep with each campaign and did not expand it relative to the amount of things you must keep.

As for the Tavern.....I suppose you are always online whenever all of your other Guildmates are? No? Well....that was the point...so you don't have to be in order to share your booze and food. But you're right...you would no longer be the one profiting from it. Your Guild would be....if implemented how I was originally thinking.
I may not have been around as long as some people here, but I am very aware of the storage issue. Please refer to this thread for what I meant about more practical ideas: http://www.guildwarsguru.com/forum/s...php?t=10274812

It's got loads of ideas. Of course, none of them have been implemented, and I don't see them--or this for that matter--getting worked on and added.

And no, I'm not always online, but that's why you pick someone who wants to help the guild and would make themselves available at key hours. Oh, wait, that's unheard of because there have never been any guilds that have designated members to hold guild money. And never was a designated member unavailable. Never in the history of ever. Because that's so incredibly difficult.
Breakfast Mc Rit is offline   Reply With Quote
Old Oct 30, 2008, 08:39 AM // 08:39   #18
Desert Nomad
 
Sjeng's Avatar
 
Join Date: Aug 2005
Location: in my GH
Guild: Limburgse Jagers [LJ]
Profession: W/
Default

I like ideas 1 and 2. I've always supported storage for minipets and some sort of kennel for your ranger pets, so you can level them and keep them all, so you can switch anytime.

number 3 sounds like a bad idea if this part is what you want:
Quote:
Moreover, it's a pain to transfer them among Guild members. Having a central storage for them would be much better.
.
Nobody in his/her right mind would store all hir/her consumables in a guild-wide storage. Open for abuse. Someone would snatch it all away and leave your guild. people are like that unfortunately. If you meant it to be accountbased, so basically consumables-storage, then hell yes!

4. is nice, but low priority imo. Would be cool if they talked to you, just like Shing Jea Sherman.

5. is also low priority. Just add a simple "travel to HoM" button in the [G]uild-tab or the [H]ero tab, which maps you and your party to the party-leader's HoM.

I love option 6.

7. Sure, why not. pimp my guildhall!

8. So by this you basically mean a shared guild storage? See point 3. Would be abused/robbed. My guild has a similar thing, in the form of a guild-storage account. Only the guild leader (me) and a few trusted officers know the login, and everyone can give usefull drops to us to store it. We have lots of gold weapons with good stats or at least fully moddable, with req's of 8-9-10 maximum. Runes and max inscriptions as well. Common Materials are usually filled. If someone needs anything at all, they can simply ask for it, and we'll see if we have what he/she needs. Fortunately our guild donates more then it needs to take, so it's always filled. We even need to have storage clearouts once in a while, which generates gold for guild-festivites/contests. We bought all upgrades this way, and now we just use the gold for prizes now and then.

9. I'd keep the max cost of any upgrade to 100p. That's really expensive enough imo. So no need for a loan officer.


Nice ideas. Let's hope anet likes them too. Here's another that's been mentioned a lot of times:

10. Armor storage.
Either in the GH or in your HoM.
GH: an extra NPC with tabs just like the Xunlai Agent, but with a wardrobe instead of a chest, that can hold up to at least 4 (preferably 8) sets of complete armor (5 pieces) per character.
HoM: basically the same, but the interface could be the Armor shrine instead of an NPC.

I like Azazel's comments as well. Especially:

Quote:
Skill Trainer: Gives all unlocked skills, instead of just unlocked Core skills. Reduce price to 75k.

Weaponsmith: Can craft clean max req 9 "average" skinned weapons.
Those should be easy to implement.
Sjeng is offline   Reply With Quote
Old Oct 30, 2008, 06:10 PM // 18:10   #19
Ooo, pretty flower
 
Konig Des Todes's Avatar
 
Join Date: Jan 2008
Location: Citadel of the Decayed
Guild: The Archivists' Sanctum [Lore]
Profession: N/
Default

Quote:
Originally Posted by Sjeng View Post
Nobody in his/her right mind would store all hir/her consumables in a guild-wide storage. Open for abuse. Someone would snatch it all away and leave your guild. people are like that unfortunately. If you meant it to be accountbased, so basically consumables-storage, then hell yes!

----

So by this you basically mean a shared guild storage? See point 3. Would be abused/robbed. My guild has a similar thing, in the form of a guild-storage account. Only the guild leader (me) and a few trusted officers know the login, and everyone can give usefull drops to us to store it. We have lots of gold weapons with good stats or at least fully moddable, with req's of 8-9-10 maximum. Runes and max inscriptions as well. Common Materials are usually filled. If someone needs anything at all, they can simply ask for it, and we'll see if we have what he/she needs. Fortunately our guild donates more then it needs to take, so it's always filled. We even need to have storage clearouts once in a while, which generates gold for guild-festivites/contests. We bought all upgrades this way, and now we just use the gold for prizes now and then.
You said you liked my suggestions, but this comment is countered by one of my suggestions.

Quote:
Originally Posted by Myself
Separate Xunlai Vault, or chest, called "Guild Chest" where you only have the four tabs (no materials) and holds the normal max cost.

When you put an item in, you have to put an existing character's name for who it's reserved for. If for no one (like it's up for grabs for whoever wants it first), there will be an option to click called "None." Same for money. With this, we won't have people QQ'ing saying that someone in the guild stole an item via Guild Chest and left.
This idea would counteract the stealing issue that I said. It would basically be a "temporary customization" so to speak. Only that person can take it out, if someone else tries, then they can't.

For money, the leader could set specific people to be able to take out the cash. Or, just don't have cash in there the way it is now, but make it an inventory item instead, and also reserved.

Of course, the person who put the stuff in can take it back out, but it won't say who put it in, just who it's for (to help if accounts get hacked).

Although that was directed to the storage alone, it would also work for idea three (which is a part of it I missed before).
Konig Des Todes is offline   Reply With Quote
Old Oct 31, 2008, 10:07 PM // 22:07   #20
Krytan Explorer
 
Join Date: Mar 2006
Guild: innergalactic gargleblasters
Profession: W/Mo
Default

I like most of your ideas...but like others before me have said, will not happen.
But as a just in case we do suddenly get lucky, (or maybe get added to GW2) here are my thoughts on all your ideas.
1) yes, I have a character full of minis and wish I had a better way to store them.
2) yes, I have always wanted the charmed pet zoo.
3) Maybe...Not a place to purchase items, but a place to keep your items you have obtained..sweets, alcohol, cookies etc...NOT an open place for all guild members to take, just a place for the individual to store what they have, and have access to at a later time.
4) No. I like my hall empty. I dont really want a bunch of NPCs running around.
5)Yes and No. I just want a portal that takes me directly to my HoM.
6) Yes. I never thought about this idea, but I do like it.
7) No. In my opinion, it would just add clutter.
8) Nice thought, but no. To many would abuse this. But what I would like to see done is a way to leave something for a particular person to be picked up at a later date. like a storage tab, you place a shield or a tome with a spot to type in the name of the person that it is going to. This wouldn't have to be just guild related either...you have a friend in a different guild and you have something for this friend, but need to log off, leave it in the special storage with their name on it, and when they log on and open storage, they can check that slot and see if they have anything for them. Not real sure how this would be implemented...might be hard to do, i have no idea, but it would be nice to have.
9) Good idea...for the most part. Not a fan of others being able to withdraw, but i like the idea of being able to add money to purchase certain features for the hall. Once someone puts money twords something, there's no getting it back.

Last edited by The Little Viking; Oct 31, 2008 at 10:18 PM // 22:18..
The Little Viking is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Guild Hall NPC Additions / Improvements taranwandering Sardelac Sanitarium 60 Mar 13, 2008 03:16 PM // 15:16
Guild Hall Improvements Undivine Sardelac Sanitarium 7 Dec 06, 2005 07:11 AM // 07:11
Link to Online Petition for Guild Hall Improvements boranchistanger Sardelac Sanitarium 3 Jun 10, 2005 11:32 PM // 23:32


All times are GMT. The time now is 01:19 PM // 13:19.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("